Comments (11)
You couldn't release xash3d-based game on steam.
Need clean room implementation of engine/SDK without license violation:
https://web.archive.org/web/20180508095125/http://www.moddb.com/mods/half-life-subtitles-mod/news/sad-news-legal-issues-lack-of-time
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because i wanna make my game on xash3d and try to upload on steam so i need to know quick
You didn't even start making your game and already have plans to release your game on Steam and complaining here.
I'm closing this.
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well if the codes are still using leaked stuff then ill try rewriting them myself as i really want to make games using xash3d
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There trouble even not in leaked source code.
Main trouble in Valve's EULA for HLSDK, you need to write own SDK from scratch.
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There trouble even not in leaked source code. Main trouble in Valve's EULA for HLSDK, you need to write own SDK from scratch.
i understand that, but i will still try to rewrite the leaked code parts then make pull request incase it helps anyone
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Ok.
There some leaked parts in network/demo protocol yet.
At least need to rewrite net_buffer.c.
@a1batross said, this code can be replaced with Quake 3 parts.
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Ok. There some leaked parts in network/demo protocol yet. At least need to rewrite net_buffer.c. @a1batross said, this code can be replaced with Quake 3 parts.
i decided to start rewriting the sdk parts as they seem the most important other then engine tho im not sure what to being with in rewriting, like if rewriting entities first is best choice
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There basic SDK reimplementation in pure C:
https://github.com/FWGS/stubserver
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i was planning to start rewriting entities on primext sdk as its one i use a lot and it has entities seperated in different cpp so its easier and then port rewritten entities it to hlsdk portable and stuff tho quakewarpper could probably work for some things
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after forever of figuring out why it didnt work i finished rewriting first entity which is trigger_once (at least i hope its rewrite i rewrote it myself without looking at any sdk code), im guessing i have to keep doing this till most entities are done and then most of sdk will be rewritten or something?
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Related Issues (20)
- Possible virus infected file HOT 5
- Can you sort the 'Custom Game' list alphabetically? HOT 4
- [MOD: Half-Life: MMod] Broken Glowmodels
- Воспроизведение в голосовом чате ломается, если 2 и более игрока говорят параллельно HOT 1
- Builds outside source tree are broken
- Don't working on Android 14 HOT 1
- Adding CSM model format support HOT 1
- Video Glitches and slowness when explosions, raybeams using gles3compat
- Не включается электричество в главе Blast Pit при прохождении HOT 9
- Не получается тянуть ящики HOT 6
- Android version crashes when launching hl HOT 15
- SysCrash when loading any map HOT 6
- I can't start xash3d and keeps crashing HOT 5
- MOVETYPE_FOLLOW entities attached to movable entities are flickering HOT 3
- Engine doesn't send to player his player entity HOT 3
- SVC_SPAWNSTATICSOUND is not implemented HOT 16
- kRenderFxGlowShell rendering incorrectly HOT 6
- --disable-werror must enable some -Werror flags HOT 1
- Sys_crash when starting campaign, changing to a different game, exiting xash, starting hazard course HOT 6
- Where to put SDL2 dev package?
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