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nekonomicon avatar nekonomicon commented on July 17, 2024

You couldn't release xash3d-based game on steam.
Need clean room implementation of engine/SDK without license violation:
https://web.archive.org/web/20180508095125/http://www.moddb.com/mods/half-life-subtitles-mod/news/sad-news-legal-issues-lack-of-time

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a1batross avatar a1batross commented on July 17, 2024

because i wanna make my game on xash3d and try to upload on steam so i need to know quick

You didn't even start making your game and already have plans to release your game on Steam and complaining here.

I'm closing this.

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valina354 avatar valina354 commented on July 17, 2024

well if the codes are still using leaked stuff then ill try rewriting them myself as i really want to make games using xash3d

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nekonomicon avatar nekonomicon commented on July 17, 2024

There trouble even not in leaked source code.
Main trouble in Valve's EULA for HLSDK, you need to write own SDK from scratch.

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valina354 avatar valina354 commented on July 17, 2024

There trouble even not in leaked source code. Main trouble in Valve's EULA for HLSDK, you need to write own SDK from scratch.

i understand that, but i will still try to rewrite the leaked code parts then make pull request incase it helps anyone

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nekonomicon avatar nekonomicon commented on July 17, 2024

Ok.
There some leaked parts in network/demo protocol yet.
At least need to rewrite net_buffer.c.
@a1batross said, this code can be replaced with Quake 3 parts.

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valina354 avatar valina354 commented on July 17, 2024

Ok. There some leaked parts in network/demo protocol yet. At least need to rewrite net_buffer.c. @a1batross said, this code can be replaced with Quake 3 parts.

i decided to start rewriting the sdk parts as they seem the most important other then engine tho im not sure what to being with in rewriting, like if rewriting entities first is best choice

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nekonomicon avatar nekonomicon commented on July 17, 2024

There basic SDK reimplementation in pure C:
https://github.com/FWGS/stubserver

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mittorn avatar mittorn commented on July 17, 2024

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valina354 avatar valina354 commented on July 17, 2024

i was planning to start rewriting entities on primext sdk as its one i use a lot and it has entities seperated in different cpp so its easier and then port rewritten entities it to hlsdk portable and stuff tho quakewarpper could probably work for some things

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valina354 avatar valina354 commented on July 17, 2024

after forever of figuring out why it didnt work i finished rewriting first entity which is trigger_once (at least i hope its rewrite i rewrote it myself without looking at any sdk code), im guessing i have to keep doing this till most entities are done and then most of sdk will be rewritten or something?
image

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