Comments (5)
This is because the quest reward and return to lobby sequence all happens client-side, so by the time the Meseta reward command is sent back by the server, the player has already returned to the lobby and the client rejects the command. It's not possible for the server to detect this case and work around it since it involves commands crossing paths on the network.
from newserv.
But this behavior is not normal, shall we check it out on Ephinea and other servers? in fact, in the official servers people would hd complained a lot for this too if its really only the client's fault
I just finished another quest and this time with optimal connection wired, and it happened again...
from newserv.
Well, I don't know what to tell you here - the log in the other issue clearly shows the server giving all players the quest reward, and the 98 commands sent by the clients show the correct Meseta amounts at the time they leave the game. So unless you have a log showing a client sending a 98 command with the wrong Meseta amount after a quest reward, this isn't a server issue.
from newserv.
Again, it is a visual issue, the meseta seems fine the reward is not lost and is sent by the server is just that is not updated on the client's meseta counter after returning to the lobby if you skip the messages too fast
Look here I just cleared a quest on Ephinea and to my surprise it was even faster the transition between the game and the lobby, yet the meseta counter got updated properly
2024-07-07.00-58-56.mp4
2024-07-07.01-20-25.mp4
Since they are your friends, maybe you can ask them too for more insight about this
from newserv.
I'm not going to work on this.
from newserv.
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from newserv.