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frmsaul avatar frmsaul commented on August 16, 2024

Hello Andrey.
I don't have a specific release in mind but I'm glad you enjoyed the game.

My plan for now is to improve the controls:
1. Use the mouse to change the point of view
2. Make the rotation of the falling block relative to the
position of the camera.
In addition to it, I have plans to write my own sharer for it in GLSL for
the whole thing to look nicer and more realistic.
The issue is: I think there is no market for such games in the PC world,
and the only way in which we can financially benefit from it
is by converting it to a mobile app / a web app.

what kind of contribution were you thinking on making to the project?
If we will be working together I am willing to give you a fair amount of
any of the profit.

You should also note that my code is terribly commented, (sorry about that
)): )

On 29 May 2014 01:35, Andrey Kalendarov [email protected] wrote:

Hello. My question is just will there be any releases of your project soon?
P.S. I can help you in development if you need (as free developer :) ).


Reply to this email directly or view it on GitHub
#1.

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akalendarov avatar akalendarov commented on August 16, 2024

Well, I have an idea. Of course, we want to make something really new. But 3-dimensional tetris already exists (http://www.blockout.net/blockout2/ and https://play.google.com/store/search?q=tetris%203d). But in all these tetris games player can't rotate and scroll game field. I think, our first mission is to make an OpenGL Tetris Engine (with rotatable game field) - it will work on Linux, Windows, Android, etc.

I saw, you have something like this, and I fully agree with your plans.
1. Rotating and scrolling using mouse and wheel will be much more smoother, than by arrow keys.
2. Yes, it was a bit hard for me to remember current camera position)

So, let's clear it up, what we have to do from the very beginning.

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frmsaul avatar frmsaul commented on August 16, 2024

By an OpenGL Tetris Engine, what do you mean?
seems like this is pretty much what I have right now right?
What were you thinking to do with it?
What is your email?
Are you experienced with working with GLUT / webGL / OpenGL ES?
In my tetris engine, the player can rotate and change the game view.

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akalendarov avatar akalendarov commented on August 16, 2024

I want player to rotate field by mouse (smoothly). You have a good engine, so we have to improve it a bit. But there is another solution. Look, here http://sourceforge.net/projects/blockout/ is sourse code of 3D tetris, but without rotatable field. How do you think - it will be easier to improve your engine or to add rotatability in BlockOut engine? I suppose, you should make decision, because you know your code well and you can imagine how much time will take its (code) developing.

My email is [email protected]

I'm a bit experienced in working with GLUT and OpenGL ES. Seems to me, we should use OpenGL ES if we want to distribute Tetrris 3D on smartphones.

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