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Comments (6)

FoundationGames avatar FoundationGames commented on August 29, 2024

Could you please provide a full mod list?

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edwloef avatar edwloef commented on August 29, 2024

I have this issue as well, this is my modlist:
Screenshot from 2021-07-08 14-09-39

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pademinune avatar pademinune commented on August 29, 2024

I also have the same issue

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FoundationGames avatar FoundationGames commented on August 29, 2024

The new sodium versions for 1.17 are not final and have several known bugs, no support will be provided for this unless the issue is proven to still occur without sodium

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mrgrim avatar mrgrim commented on August 29, 2024

This issue remains now that sodium and indium have proper releases for 1.17.1, but I'm not sure if this issue should be re-opened, a new one created, or if the issue is with this mod, indium, or sodium. If something else in the chunk causes an update that results in a the renderer updating it then the issue will correct itself.

During the development cycle of sodium for 1.17.1 there was an issue where placed block entities like shulker boxes wouldn't render until the camera moved, and the bug was that such actions were not given some sort of priority flag for rebuilding the chunk. That specific issue was fixed, but I'm wondering if the issue here is something similar, where removing the block from the chunk rendering during the animation needs some sort of priority flag to request the renderer process the change immediately?

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Kroppeb avatar Kroppeb commented on August 29, 2024

During the development cycle of sodium for 1.17.1 there was an issue where placed block entities like shulker boxes wouldn't render until the camera moved, and the bug was that such actions were not given some sort of priority flag for rebuilding the chunk.

No the issue was that priority updates didn't trigger the chunk culler, which is responsible for telling the renderer which chunks to draw, and by extension which block entities to draw. Asking the culler to recalculate does come with a performance penalty, so it might be better to bypass it and manually add/remove the block entity from the internal drawing list?

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