Comments (1)
Yeah, this is probably something that could either be part of SpriteFont (give it a string plus width, and get a wrapped string back) or part of the Sprite Batcher (just draw the given string but wrapped to a given width)...
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Related Issues (20)
- libFosterPlatform.dylib not built for Arm on macOS HOT 7
- A transparency bug that occurs when using an Aseprite file with multiple layers. HOT 3
- Move samples to their own repo
- Finalize/Dispose patterns HOT 4
- Room for more render performance HOT 4
- Graphics.Clear depth should be double, not int HOT 1
- Content / UserStorage APIs HOT 3
- Upgrade to .NET 8.0
- Don't run "UpdateLibs" step in build-libs.yml on pull requests
- Dynamic Sprite Font HOT 2
- Packer.CombineDuplicate incorrectly combines images when trimming HOT 1
- Get Display Size to determine if Window can fit
- App keeps running after the platform throws an error. HOT 2
- Module shutdown order HOT 3
- SDL gamepads and joysticks are not closed on shutdown HOT 2
- Add some repository tags HOT 1
- Nintendo and Sony Detection wrong (uses vendor and product instead of just vendor) HOT 10
- Drawing transparent textures HOT 6
- Add `Batcher.ImageStretch` HOT 1
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