Git Product home page Git Product logo

Comments (3)

ForgottenArbiter avatar ForgottenArbiter commented on August 16, 2024

Hello,

This is an awesome project idea! Though, in case you aren't aware of other similar attempts, you may also see these repositories, which have similar goals, and use Communication Mod as well:

https://github.com/Wensber/TextTheSpire

https://github.com/pitermach/ReadTheSpire

You're correct that Communication Mod does not access any menu screens, and at the moment, I have no plans to support menuing. To add your own support for this functionality, you would need to create a mod. Being a mod also gives you easy access to all of the game information, such as card descriptions. In fact, modding in Slay the Spire can change the game arbitrarily, so with enough effort, you can do anything at all. If you want to use Communication Mod to communicate with a non-JVA application, you would probably want to download this information separately and keep it up to date.

In terms of the game state, everything about the state (including some information that should not usually be available to players) should be able to be deduced from the output of Communication Mod. The main exception I know of is the Match and Keep event, which I may fix in the future. I believe TextTheSpire has some custom handling for that event. If there is some aspect of the game state which seems to be missing, that is a bug that should be fixed.

from communicationmod.

Flameborn avatar Flameborn commented on August 16, 2024

from communicationmod.

ForgottenArbiter avatar ForgottenArbiter commented on August 16, 2024

Sounds good. Realistically, there is no way to do what you want without mods. I believe if you want mods to work on a Mac, you can use the 2.0/2.1 version of the game, which should be available forever. From what I've heard, some change in notarization made it so that starting from the current beta, modding won't work anymore. But the non-beta branch should still have modding support? I've never tested on a mac, this is just hearsay.

Good luck creating your own mod! Feel free to use Communication Mod as a dependency, like TextTheSpire does, if it helps you. You can access anything in the code with modding without needing to know coordinates, it'll just take some familiarization with the game's source code.

from communicationmod.

Related Issues (13)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.