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Comments (6)

kaajo avatar kaajo commented on August 22, 2024 1

I will prepare a PR. I think I have found a solution.

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ArMaxik avatar ArMaxik commented on August 22, 2024

i've just found out, that this bug also present in yours example. If you move any entity to 0 0 0 point, rotate and scale it, for example, like this:

// scenemodifier.cpp
cylinderTransform->setScale(1.0f);
cylinderTransform->setRotationX(13);
cylinderTransform->setRotationY(-6);
cylinderTransform->setRotationZ(-1);
cylinderTransform->setTranslation(QVector3D(0.0f, 0.0f, 0.0));

You see the same issue
image

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florianblume avatar florianblume commented on August 22, 2024

I don't have time to look into this issue at the moment as I'm currently writing my master's thesis. One thing you could try is to add the objects in the same manner to the original basic shapes example.

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florianblume avatar florianblume commented on August 22, 2024

I just read your issue again and feel like I've experienced this bug in other contexts (i.e. without offscreen rendering), too. Is there any update from your side on this? Might be fixed in newer Qt versions.

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kaajo avatar kaajo commented on August 22, 2024

Tested on Qt 5.15.2 and the bug is still there. Some remarks:

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florianblume avatar florianblume commented on August 22, 2024

I remember I had a similar issue somewhere else and the solution in the link you posted to add a QNoDraw node worked back then but it doesn't seem to do the trick here in this case which.

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