Comments (2)
Good suggestion. We indeed have some redundant code for logging.
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Better yet, we should develop a general logger struct that allows setting how much log files to keep (see server's logger) and make this new general logger reside in shared
crate so that every part of the project will just use it.
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Related Issues (9)
- Attaching a screenshot to report. HOT 1
- Attaching file(-s) and developer info (key-value pairs) to report. HOT 1
- Integration with other bug tracking systems. HOT 10
- Integration with other game engines.
- Use XDG directory specs on Linux HOT 1
- Use a webframework instead of raw TCP HOT 10
- Rewrite "install" scripts to Rust. HOT 1
- Rewrite client's GUI to Iced HOT 2
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