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colossus.js's Introduction

After set in motion, the MMO world never stops.

This framework attempts to offer a enviroment for executing a low memmory footprint for lots of players.

The main idea is that Peers transmit actions for the server, and the server transmit updates for the client based on ticks.

The communication should happen via sockets for speed and efficiency sake.

The app should be split in at least 2 executables:

==1 server responsible for keeping the state of the world and transmiting the changes to the public server.
>=1 server responsible for transmiting player actions to world server and vice versa.

Features:

- Secure; client express intentions server handle security.
- Decoupled; processing and connection work independently.
- Reusable; client-centric parts of the code are able to run as-is*, both client & server.
- Powerful; one instance of the server, should be able to handle a large # of clients.
- Fast; responses should be fast enough for action games.


* this is a early wish
** limited to use 1 core out of the machine for now

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