Comments (4)
Hi! Sorry I took so long - I didn't notice your post until now. I have to admit that the WMP functionality has not been thoroughly tested. I will look into it today.
However, I can say that the behavior regarding NUNCHUCK vs MOTIONPLUS_NUNCHUCK is by design. MOTIONPLUS_NUNCHUCK refers to Nunchuck passthrough mode, which is currently not supported by WiimoteApi. This is when the Wiimote reports data from both the nunchuck and the Wii Motion plus at the same time.
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Hi again. Upon further investigation I can confirm that this is a bug with RequestIdentifyWiiMotionPlus() and ActivateWiiMotionPlus(). I am working on a fix now and it should be up by the end of the day.
from unity-wiimote.
Fixed with e356184
from unity-wiimote.
Hello! Thank you very much for the answer and the fix! It's great!
I'll be working with it and testing it in the upcoming days, so if I find any other issue I'll write it down.
And once again, you should feel proud of what you coded here! :D
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Related Issues (20)
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