Name: Jonathan Capes
Type: User
Bio: Professional interests:
education, game AI, documentation, manufacturing & industry.
MA University of Washington - NELC - Uzbek Computational Morphology
Location: Damp Rock, Laniakea Supercluster
Blog: https://tutorial-portfolio.netlify.app/
Jonathan Capes's Projects
A simple AOI(Area Of Interest) algorithm library
A Bee Algorithm in Lua
Two lua implementations of the cliques algorithm
O3DE Community
Implementation of the DeWall Algorithm in Lua
Demo illustrating the use of dijkstra map for turn-based pathfinding for multi agents on weighted grids
Profile Repo
Flight rules for git
Simple heightmap module for Lua. Uses the diamond-square algorithm to generate realistic terrain. MIT license.
Hexagonal Grid Library for Lua
A Lua implementation of Guibas and Stolfi's incremental algorithm for constructing Delaunay triangulations
Fast, lightweight and easy-to-use pathfinding library for grid-based games
Algorithms and Data Structures implemented in the Lua programming language
Graph algorithms and search agents implemented in Lua language for fun and some practice.
MAXRECTS 2d packing algorithm in Lua
Utility library for functional programming in Lua
Source for fully featured AAA Open 3D Engine
A collection of Lua modules ported to Open 3D Engine (O3DE).
The O3DE website
Pure Lua library for 2D pathfinding using the funnel algorithm
Empowering everyone to build reliable and efficient software.
Convert Open 3D Engine Script Canvas graphs to SVG images
Resources for the Open 3D Engine Documentation & Community Special Interest Group (SIG)
Operations to run O3DE that is not related to code
Steering behaviors algorithms for autonomously moving agents and flocks implemented in Lua
Tutorial Assets used in Open 3D Engine (O3DE) documentation and video tutorials.