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Felix Westin's Projects

amnesiatdd icon amnesiatdd

Tinkering with rendering in Amnesia: The Dark Descent

bakerboy icon bakerboy

A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository

basicplayermovement icon basicplayermovement

A super simple Unity demo featuring two ways of doing basic player and camera movement.

bnao icon bnao

A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.

cloudnoisegen icon cloudnoisegen

A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.

frisbeeznes icon frisbeeznes

Your one-stop-shop for business meetings on the frisbee range!

imgui icon imgui

Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies

mirror icon mirror

A community replacement for Unity's abandoned UNET Networking System.

sdfgi icon sdfgi

A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.

temporal icon temporal

Temporal Reprojection Anti-Aliasing for Unity 5.0+

terrainprettifier icon terrainprettifier

A small GPU-based component designed to aid in cleaning and refining satellite/DEM based terrains directly inside Unity.

vertexcolorbaker icon vertexcolorbaker

A tiny vertex color baker for Unity that runs on the GPU, implemented as an AssetPostprocessor

volumetrictracer icon volumetrictracer

A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.

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