Comments (2)
Sounds like a great addition. I'll keep it in mind, thanks! Any concrete ideas how the API would look like? E.g. passing in the buffer to write to?
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I guess numpy-style would be, like,
from collections.abc import Buffer
@overload
def save_to_bytes(out:Buffer)->None:
...
def load_from_bytes(in_:Buffer):
... # bytes implements Buffer so this signature doesn't need to be overloaded
def mem_size() -> int: ...
For the savestates. Basically, just expanding the existing api to accept any buffer object.
As for the screenshot, I'm not entirely sure what's the best way. Maybe a way to set a global buffer that the frames are dumped into? That would probably suffice. And a way to get the dimensions of the image to set the size of the buffer.
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Related Issues (20)
- Build error with new commits HOT 2
- Breakpoints HOT 3
- Build error on Ubuntu 22.04 HOT 7
- Add support for get_render_size() HOT 3
- Freezing upon loading savestates HOT 9
- Scene module
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- Build errors on windows HOT 8
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