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Comments (8)

Dragorn421 avatar Dragorn421 commented on August 23, 2024

So you used binary exporting?

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NARbluebear avatar NARbluebear commented on August 23, 2024

That is correct. Is there something wrong with it at the moment?

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Dragorn421 avatar Dragorn421 commented on August 23, 2024

Binary exporting isn't well looked after, it's basically an abandoned feature, so yeah it may be broken
Consider joining the discord https://discord.gg/JtU2dGa

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NARbluebear avatar NARbluebear commented on August 23, 2024

Alright then. Thanks for the clarification. I'll try to see if I can figure out how to get C exporting working.

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NARbluebear avatar NARbluebear commented on August 23, 2024

A little update: I was able to build and play the modified copy using C exporting instead, meaning it is an issue with Binary exporting.

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Dragorn421 avatar Dragorn421 commented on August 23, 2024

Same as #99

Binary mode is vaguely unsupported, like a legacy feature, not really maintained

It'll probably never be fixed, it's more likely to be removed

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GlitchyPSIX avatar GlitchyPSIX commented on August 23, 2024

I checked the results of the generated hierarchy/geolayout by Fast64 and it seems there's an infinite loop going on with jumps in the hierarchy/geolayout. This makes the game crash on a white screen. This is likely what's causing the problem and I'll see if I can check what's going on in the coming days.

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GlitchyPSIX avatar GlitchyPSIX commented on August 23, 2024

I checked the results of the generated hierarchy/geolayout by Fast64 and it seems there's an infinite loop going on with jumps in the hierarchy/geolayout. This makes the game crash on a white screen. This is likely what's causing the problem and I'll see if I can check what's going on in the coming days.

From what I have managed to deduce so far, this is an issue with the v5 materials. Something about the way they jump back is messing up the branching order in Binary.

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