Comments (8)
So you used binary exporting?
from fast64.
That is correct. Is there something wrong with it at the moment?
from fast64.
Binary exporting isn't well looked after, it's basically an abandoned feature, so yeah it may be broken
Consider joining the discord https://discord.gg/JtU2dGa
from fast64.
Alright then. Thanks for the clarification. I'll try to see if I can figure out how to get C exporting working.
from fast64.
A little update: I was able to build and play the modified copy using C exporting instead, meaning it is an issue with Binary exporting.
from fast64.
Same as #99
Binary mode is vaguely unsupported, like a legacy feature, not really maintained
It'll probably never be fixed, it's more likely to be removed
from fast64.
I checked the results of the generated hierarchy/geolayout by Fast64 and it seems there's an infinite loop going on with jumps in the hierarchy/geolayout. This makes the game crash on a white screen. This is likely what's causing the problem and I'll see if I can check what's going on in the coming days.
from fast64.
I checked the results of the generated hierarchy/geolayout by Fast64 and it seems there's an infinite loop going on with jumps in the hierarchy/geolayout. This makes the game crash on a white screen. This is likely what's causing the problem and I'll see if I can check what's going on in the coming days.
From what I have managed to deduce so far, this is an issue with the v5 materials. Something about the way they jump back is messing up the branching order in Binary.
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Related Issues (20)
- Error in importing OOT link animations
- (Blender 4.0.1+) 'Euler' object has no attribute 'to_euler' Error when exporting a Level HOT 3
- [SM64] Noise texture failing to apply to specific body parts HOT 1
- Support for other decomps HOT 2
- [SM64] Scrolling Textures are broken
- For the blender shader graph, set texture node alpha to Channel Packed.
- fast64 exports cutscenes that don't work when compiling with IDO
- [SM64] fast64 Texture Scrolling Not Memory Safe
- [OoT] Handle empty "extra cutscenes" entries better
- [OoT] Importing a DL with the custom path option doesn't work HOT 2
- [F3D] Mat Bleed reloads textures when using texture reference
- Color combiner doesn't get reverted when using SM64 DL Exporter + mat bleed
- Failure to build with new levels due to missing info: MARIO undeclared. HOT 9
- [OoT] when exporting a scene that is already in spec, the segments are moved to the end
- [OoT] Link import fails to import eye and mouth textures as flipbook
- [OoT] Scene Import with custom path assumes the scene is "Single File"
- [F3D] Mat bleed issues with tile scrolling HOT 1
- [F3D] Cmd size not taken into account when creating tile scroll offsets HOT 3
- [OoT] Importing scenes with transition actors whose room index = 255 fails
- Can't export object's using custom export path HOT 2
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