Comments (20)
This issue should be resolved by pmmp/PocketMine-MP@d2efcee .
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When the mine resets?
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yes
from minereset.
This could be a rather hard issue to fix. MineReset serializes the chunks, processes them, and then sets and send them in bulk to the client. If you relog the world, do they reappear?
from minereset.
nope.
But i think its a Pocketmine bug
from minereset.
This happens with entities too...
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This is due to the fact that the chunks are entirely reset and built from scratch. I don't know if there is currently a way to fix this and be thread-safe.
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Couldn't you just save the tiles and entities and spawn them back in where
they were?
On Sunday, February 21, 2016, Falkirks [email protected] wrote:
This is due to the fact that the chunks are entirely reset and built from
scratch. I don't know if there is currently a way to fix this and be
thread-safe.—
Reply to this email directly or view it on GitHub
#12 (comment).
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Yes. This is definitely possible. But would require another management class in the plugin which would require refactoring.
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This doesn't happen in v1.0.1
https://github.com/Falkirks/MineReset/releases/download/v1.0.1/MineReset_v1.0.1.phar
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@Muqsit That makes sense as that version doesn't work asynchronously.
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If it's related to whole chunks being reset, then a suitable workaround would be to find chunk boundaries and make sure any signs are placed in chunks not being modified by mine reset. Right?
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@mad-hon I don't understand your point. You could cache all entity data and load it back in, but that would be complicated.
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I mean workaround to suggest to users until this issue is resolved.
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@mad-hon Oh, I understand, yes
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still need a solution :/ signs disappearing
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@anti2canz read my workaround above.
The issue is that MineReset overwrites the whole chunk.
So if you place your sings in other chunk than the one you're modifying with MineReset, you'll be fine.
You can learn about chunks at http://minecraft.gamepedia.com/Chunk
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@mad-hon oh thanks got it no wonder the disappearing distance varies
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I have attempted to add this, but I am getting very strange errors.
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@dktapps Thanks! I will see what I can do to avoid dropping support for earlier versions.
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