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falahati avatar falahati commented on May 27, 2024

Hey,

  1. What do you mean by that? In an Optimus environment, you are going to have them both active at any given moment. As far as I know, only the game running on the system knows if it got an Intel context or a nVidia one.

  2. Currently, the library is able to provide you with basic resource utilization values thanks to @Draiget commits. These values are available at "PhysicalGPU.DynamicPerformanceStatesInfo" property.
    However, it is by no means complete. If you are interested in implementing these functionalities to their fullest, following documentation can help you:
    https://docs.nvidia.com/gameworks/content/gameworkslibrary/coresdk/nvapi/group__gpuapi.html

  3. This part of the NvAPI (DRS - Driver Settings) is not yet implemented in any part (as mentioned in the readme). However, again, if you are interested in contributing to the project, following documentation is a good starting point:
    https://docs.nvidia.com/gameworks/content/gameworkslibrary/coresdk/nvapi/group__drsapi.html

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ssshake avatar ssshake commented on May 27, 2024

Awesome thanks for the info, good jumping off point.

for #1 nvidia control panel itself has a systray option you can enable which gives you a window that lists all running processes that are using the nvidia gpu, and I guess assume everything else running is using intel, so they do have that info some how.

Alternatively if I was able to poll gpu utilization I could make a determination there, msi after burner does this.

Anyway I have a lot to learn, thank for the tips.

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