Comments (4)
This is becoming an almost must have now. I'm about to drop Facebook entirely due to how much extra work it is to mess with all this crap. (Just wasted about an hour trying to get a clients game to build again, after importing Facebook).
+1!
from facebook-sdk-for-unity.
+1
from facebook-sdk-for-unity.
For now I could find necessary libraries adding next lines to my default dependencies. It solved versions conflict, but didn't help to run app normally. It always crashes.
//general dependency
Google.VersionHandler.InvokeInstanceMethod (
svcSupport, "DependOn",
new object [] {
"com.android.support",
"support-v4",
"LATEST"
},
namedArgs: new Dictionary<string, object> ( ) {
{
"packageIds",
new string[] { "extra-android-m2repository" }
}
}
);
//facebook dependency
Google.VersionHandler.InvokeInstanceMethod (
svcSupport, "DependOn",
new object [] {
"com.android.support",
"cardview-v7",
"LATEST"
},
namedArgs: new Dictionary<string, object> ( ) {
{
"packageIds",
new string[] { "extra-android-m2repository" }
}
}
);
from facebook-sdk-for-unity.
Recently Unity has added Gradle build system and Gradle templates:
{UNITY_PATH}\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\GradleTemplates
Combined with this that Unity is considering it we will have a much better workflow:
Please write on that thread to push Unity working on this faster.
from facebook-sdk-for-unity.
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from facebook-sdk-for-unity.