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snoyer avatar snoyer commented on September 27, 2024 1

The .obj model uses a material (usemtl 01___Default) but no material library (would need a mtllib foobar.mtl command and corresponding foobar.mtl file). Does the exporter program provide an .mtl file?

HRDI lighting does make a difference when opening the model with the --geometry-only option

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snoyer avatar snoyer commented on September 27, 2024 1

Is there a chance that F3D can just open automatically with the --geometry-only flag in the case a corresponding .mtl file isn't found?

F3D uses an external library to the the .obj parsing and it does load the model despite the missing material data so I don't know to what extent the app can tell something went wrong, which it would need to do in order to "retry" with --geometry-only.

If you could identify which of your models require that workaround by their filename you could implement that via the configuration files.
Let's say you name your files something.teya.obj instead of something.obj when they come from Teya Conceptor, then, in your configuration file, you can add something like:

   "*.teya.obj": {
       "geometry-only": true
   }

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futuremotiondev avatar futuremotiondev commented on September 27, 2024

Forgot to attach the model.

Concept 1.zip

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futuremotiondev avatar futuremotiondev commented on September 27, 2024

Nope, it's a direct export from Teya Conceptor and no .mtl is generated. I'll have to look in to either getting in touch with the developer or just using the --geometry-only option.

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snoyer avatar snoyer commented on September 27, 2024

Nope, it's a direct export from Teya Conceptor and no .mtl is generated. I'll have to look in to either getting in touch with the developer.

Their screenshots have textures and according to their FAQ they care about using the OBJ format for interoperability reasons. They'll likely be on board with making sure the export is actually valid (by adding the mtllib command in the .obj) and exporting the corresponding .mtl and texture files too.

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Meakk avatar Meakk commented on September 27, 2024

Duplicate of #533

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mwestphal avatar mwestphal commented on September 27, 2024

Duplicate of #533

BTW @snoyer @futuremotiondev , this means that even with a material, HDRI will have no effect because OBJImporter does not support PBR materials sadly.

I hope we can fix #533 at some point

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futuremotiondev avatar futuremotiondev commented on September 27, 2024

Is there a chance that F3D can just open automatically with the --geometry-only flag in the case a corresponding .mtl file isn't found?

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