Comments (3)
Thanks for the suggestion. For the time being, SSR will rely on the forge config system, as there would be no benefit in a change, other than additional work.
from shouldersurfing.
@Exopandora could you consider it in the future? It is an easy to use API and using another mod loader's config API in Fabric is a workaround to achieve a cross-compatible config system (which can be done with YACL).
from shouldersurfing.
I will consider it when necessary, thanks again for the suggestion!
from shouldersurfing.
Related Issues (20)
- [BUG] [1.16.5] Crash with Eureka/Valkyrien Skies HOT 1
- [BUG] [1.19.2] incompatibility with Origins? HOT 5
- [FEATURE] [1.19.2] Allow the skipRenderPlayer camera distance to be configurable. HOT 2
- [BUG] [1.19.3] Dynamic Crosshair Incompatibility with Exordium HOT 2
- Add config HOT 6
- [Suggestion] Auto Third Person Compatibility HOT 1
- [FEATURE] [1.19.4] Add a controls keybind to only toggle between the shoulder surfing mode HOT 1
- [Suggestion] Add All Crosshair Type WITH_1PP
- Regarding the issue of crosshair placement that could be bad for PVP and Experience HOT 2
- [FEATURE] [1.19.2] About adding rotation function HOT 5
- [Mod Conflict] [1.18.2] keepCameraOutOfHead conflict with the combat mode of the Epic Fight HOT 9
- [BUG] [1.20.1] Issue with crosshair when attacking small creatures HOT 6
- [BUG] [1.12-2.4.1] Crosshair misaligned with targeting block HOT 6
- [Suggestion] Replace `ClipContext.Block.COLLIDER` with `ClipContext.Block.VISUAL` HOT 1
- [BUG] [MC-1.18.2] Using with a Better Third Person causes Shoulder Surfing to be temporarily centered HOT 8
- [FEATURE] [forge 1.20.1] Automatic perspective changes HOT 4
- [BUG] [1.12.2] Crash when trying to run the mod from a project HOT 12
- [Suggestion/Bug?] Hide player when looking straight up
- [Question] How to disable horizontal camera movement? HOT 4
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from shouldersurfing.