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MasterEvilAce avatar MasterEvilAce commented on August 15, 2024

I found a scenario where this checkbox matters.

In the latest OBS beta, I have a "Game" scene with a game capture that has the new CAPTURE AUDIO (beta) feature. With desktop audio muted, my stream only outputs my microphone and audio from the game capture (this game capture shows in the audio mixer in OBS!!!)

I then have a "BRB" scene with OBS-Source-Clone that is mapped to that game scene, where I blur it and add some overlays. I have the audio option checked so the audio supposedly should pass through but it doesn't. However, when I activate the "ACTIVE CLONE" feature, the audio is passed through to my BRB scene and the Game Capture audio source appears in the mixer, so I can control the volume from my BRB scene.

With this feature, this setup works great and is very logical.

So my guess as a description of how it works, is that enabling "active clone" forces OBS to behave as if the cloned scene is "ACTIVE", which enables some additional stuff and gives you all the bells and whistles, while being on a different scene entirely.

from obs-source-clone.

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