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eonarheim avatar eonarheim commented on June 19, 2024 1

@JumpLink thanks for the fix, I'll gladly accept this one! This actually bit me in the wallaby config and I didn't dig into the cause.

We'll probably stick to webpack for the core repo for a while because of the control it gives over compilation and the ability to pull in non-js files into the bundle easily. However, I totally understand the desire for increase speed when iterating like you are in a game (I use vite/parcel when building games usually).

In other news I'm working on GPU based particles for the next version 🤞 hopefully I get them completed soon! https://eonarheim.github.io/webgl-particles/ We should be able to render very large numbers of particles and have them collide with a mask!

from excalibur.

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