Comments (4)
It is strange though, as it doesn't happen currently under 0.7, but does under 8. Removing the lockfunc does fix it, so I assume you're right.
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Hm, the _LOCK_HANDLER = LockHandler(_ObjDummy())
is new in 0.8, it's there so that you can do stand-alone lock checks against lock strings without needing to use the lockhandler of an object first. Maybe that needs to be under a delayed execution to avoid this issue.
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@chainsol In evennia/evennia@9d98a59 I change the order of import for the lockhandler dummy upstream. Could you check if that helps with this issue?
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@Griatch: This fixes it, excellent! Thanks!
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Related Issues (20)
- Evennia Master @ 0.7 HOT 3
- Characters can Attack Themselves HOT 1
- Development branch for Ainneve HOT 1
- Improve Testing HOT 1
- Lockfuncs based on traits HOT 1
- doc inconsistancies in traits.py for gauge traits HOT 2
- Attempting to use @py to view traits crashes server HOT 12
- Rework Prototypes for Evennia 0.8 HOT 1
- Remove Ainneve's custom combat system and make use of Evennia's TurnBattle contrib HOT 4
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- Ainneve revival HOT 6
- Overhaul Combat System HOT 5
- Integrating the EvAdventure tutorial code into Ainneve HOT 1
- Build Zodiac Square HOT 8
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