Comments (8)
- 可以GPU加速,原文就是以GPU算法来介绍的。能否实时计算要看你的计算性能、图像大小以及视差范围,建议在原文中查看它的实验设备和处理速度,然后按比例计算你的数据大概能够达到的水平,时间复杂度大约为O(WHD)。
- 虽然效果有区分,但理论上视差精度不会有优劣之分,他们都是用同样的子像素方法,可能局部会由于处理算法的不适应性导致结果偏移,实际工程应用时建议去掉所有视差填充步骤,只保留一致性检查(AD-Census里叫OutDetection)。在本算法里将参数do_lr_check设置为true,do_filling设置为false。
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谢谢您的耐心解答.对立体匹配的研究现状不够了解,看论文匹配的效果好像都还不错,但实际跑自己的图片效果却一般,作为门外汉,能否再请教您两个问题:
1.如果要在类似TX2平台实时跑双目匹配,现有的开源算法里面哪个效果会好些,能否推荐一个.
2.在sgm或者AD-Census的结果上继续进行滤波处理,是否会有更好的结果,有没有较好的滤波算法的papper推荐,opensource的就更好了.
谢谢您.
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- 限于TX2的性能,还是SGM比较适合,这个算法速度可以加速到非常快,AD-Census相比SGM效果好一些,但是同样在TX2上实现效率可能会有两倍以上的差别。
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- 建议先去掉视差填充,把去除噪声相关的后处理都打开,这样可以尽可能保证视差结果都是可靠的。然后滤波可以采用双边滤波(实现也比较简单)、加权中值滤波(这里有更快的实现带源码:http://www.cse.cuhk.edu.hk/~leojia/projects/fastwmedian/)。
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之前用过加权中值滤波算法,在opencv的DISOpticalFlow和NVIDIA提供的开源库visionworks中的SGBM方法的结果上进行滤波,效果很一般.是不是想要在tx2上实时跑,现有算法基本上效果就这样了,比较难提升了
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这是visionwork的结果,没做噪声剔除,如果做噪声剔除同时会把点云变得很稀疏,剔的效果也不好,是不是我用的滤波算法有问题,试过加权中值滤波效果并不好
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