Comments (2)
Test map:
// Entity 0
// worldspawn
{
"classname" "worldspawn"
"spawnflags" "0"
"wad" "ad_crucial.wad"
// Brush 0
// Map structure:g[2] -> poly:p[1]
{
( 1200 0 -80 ) ( 1200 0 48 ) ( 1200 128 -80 ) skip 0 -80 0 1 1 //TX1
( 768 0 -80 ) ( 768 128 -80 ) ( 768 0 48 ) skip 0 -80 0 1 1 //TX2
( 0 1504 -80 ) ( 128 1504 -80 ) ( 0 1504 48 ) skip 0 -80 0 1 1 //TX2
( 0 1289 -80 ) ( 0 1289 48 ) ( 128 1289 -80 ) skip 0 -80 0 1 1 //TX1
( 0 0 -320 ) ( 0 128 -320 ) ( 128 0 -320 ) sfloor4_6 0 0 0 1 1 //TX1
( 0 0 -336 ) ( 128 0 -336 ) ( 0 128 -336 ) skip 0 0 0 1 1 //TX2
}
}
// Entity 1
// Entities:g[1] -> info_player_start:e[1]
{
"classname" "info_player_start"
"spawnflags" "0"
"origin" "848 1440 -296"
"angle" "-0"
}
// Entity 5
// Entities:g[1] -> light:e[5]
{
"classname" "light"
"spawnflags" "0"
"origin" "869 1456 -144"
"angle" "-0"
"delay" "2"
}
{
"classname" "func_door"
"lip" "24"
"sounds" "4"
"speed" "50"
"wait" "-1"
"spawnflags" "0"
"angle" "270"
"targetname" "cr8door1"
{
( 960 1326.55993 -216.09769 ) ( 1088 1326.55993 -216.09769 ) ( 960 1300.38234 -325.36071 ) base_ceil1 -960 253 0 1 -0.85362 //TX2
( -384 1320 -417.39130 ) ( -512 1320 -417.39130 ) ( -384 1320 -306.08696 ) skip -384 -480 0 -1 0.86957 //TX2
( 880 1424 -180.86957 ) ( 880 1424 -69.56522 ) ( 752 1424 -180.86957 ) comp1_4 880 -208 0 -1 0.86957 //TX1
( 912 1224 -320 ) ( 912 1357.33334 -320 ) ( 912 1224 -208.69566 ) sym06_12 -1175 -368 0 1.04167 0.86957 //TX2
( 944 1424 -320 ) ( 944 1296 -320 ) ( 944 1424 -208.69566 ) skip 1424 -368 0 -1 0.86957 //TX2
( 879.90002 1456 -160 ) ( 1007.90002 1456 -160 ) ( 879.90002 1328 -160 ) skip -880 -1456 0 1 -1 //TX2
( -384 1280 -320 ) ( -256 1280 -320 ) ( -384 1408 -320 ) skip 384 1280 0 1 1 //TX2
}
}
The face with "sym06_12" gets the wrong LM size in DP Mac.
Compiled with tyrutils-ericw 0.15.4, win32 build.
from ericw-tools.
Not really fixable afaik
from ericw-tools.
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