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dsvensson avatar dsvensson commented on August 23, 2024 1

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Paril avatar Paril commented on August 23, 2024

Light templates aren't removed so that they can be re-passed through light for future compilations. I don't know if there's a good solution for this - it's already kind of accepted that light entities are not suitable for real time playback (see rtlights for Darkplaces, etc) so I don't know if this is something we should try to address.

If it's solely for your own projects, you could do a post-processing pass of just removing any light entities with templated keys.

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ericwa avatar ericwa commented on August 23, 2024

Also, the generated lights are never written to the bsp. So, for surface lights, it's just the surface light templates that will be in the bsp entities lump. As Paril said, we'd like to keep the bsp entities lump as close as possible to what was in the map file, for decompilation reasons. We do tweak some things in entities.cc:LoadEntities but that's mostly for making lightstyles work.

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