Name: Erich Loftis
Type: User
Company: Binary BrotherZ early 2000s games
Bio: Hobbyist Game and Graphics programmer. Computer-related interests: WebGL, 3D Graphics/shaders, real-time Path Tracing, simple 3D Games, and Virtual Worlds.
Twitter: ErichLoftis
Location: Houston, Texas USA
Blog: https://web.archive.org/web/20010405004141/http://www.binarybrotherz.com/games.html
Erich Loftis's Projects
A 3D arcade game based on the LightCycle sequence in the movie TRON. Click the link below to Play
以历史的发展的眼光来看光线追踪技术,1968年至2018年重点论文相关算法复现。
The first real-time pathtraced game for desktop and mobile using WebGL. Click to Play: https://erichlof.github.io/AntiGravity-Pool/AntiGravityPool.html
A First-Person 3D version of the classic game Asteroids for Desktop and Mobile browsers. Currently works with Chrome and Firefox only. Click the link below to Play
Real-time PathTracing with global illumination and progressive rendering, all on top of the Babylon.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/Babylon.js-PathTracing-Renderer/Babylon_Path_Tracing.html
A Ray Tracer that uses only pure JavaScript and the Canvas API to render realistic images on any device with a browser. It is a CPU-Only software renderer mainly intended as a fun side-project as well as an educational resource on the art of traditional/classic CPU Ray Tracing.
This is just a test for coding a ray/path tracer in pure JavaScript without any libraries - only the browser's Canvas API. Click for Live Demo --> https://erichlof.github.io/CanvasTracer/Canvas_Tracer.html
A generative music composer in your browser that uses the Web Audio API to create and play ethereal harmonies. Click for Demo: https://erichlof.github.io/DeepSpacePad/DeepSpacePad.html
The companion code repository for 'The Joy of Ray Tracing' video series on YouTube
A real-time path traced game for desktop and mobile using WebGL. Click to Play: https://erichlof.github.io/PathTracedPong/Path_Traced_Pong.html
A Test/gathering feedback for adding Multi-Sampling (more than 1 sample per animation frame) to the three.js PathTracingRenderer.
This repo was created on camera to demonstrate using VSCode-GitHub integration feature
A simple 3D game that shows how to use three.js, threex helpers, PubNub network code, and game logic
Testing GitHub integration with VSCode
A fully path traced remake of Geoff Crammond's iconic 1986 game, The Sentinel. Click to play: https://erichlof.github.io/TheSentinel-2nd-Look/TheSentinel_2nd_Look.html
JavaScript 3D Library.
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
Real-time RayMarching with physically-based progressive rendering, all on top of the Three.js WebGL framework. Click for demo -> http://erichlof.github.io/THREE.js-RayMarching-Renderer/ThreeJS_RayMarching_Renderer.html
Real-time Classic Ray Tracing on all devices with a browser, with real reflections, refractions, and depth of field, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-RayTracing-Renderer/Classic_Geometry_Showcase.html
A simple threex helper for adding timers to your Three.js games