Comments (1)
That does sound like a great offer! But right now in-game music seems like a low priority to me - it'd have to be really high quality music in order to convince the player to not just disable it and provide their own music via an MP3 player in the background instead. :)
The only thing that would make in-game music better than that would be if it could somehow respond to what is going on in the game (e.g. play more exciting music when the player is under attack, or play different themes for different regions of space). That's something I've thought about doing in the long term (i.e. for an eventual "1.0.0" release) but right now I'm really focused on trying to make a "0.8.0" stable release in the next month or so.
from endless-sky.
Related Issues (20)
- Remnant sould try to steal the knowledge of how to make jump drives HOT 3
- Uncloaking before Boarding a Ship makes the game freeze HOT 4
- Excessive CPU when fleet ships don't have a route to player HOT 2
- Free Worlds electron beam mission: add support for removing beam from ship or storage HOT 3
- Rework Reputation System
- Redemption Arcs HOT 6
- Ability to hide stellar objects on the orbit and radar mini-maps HOT 7
- Replace the "requires" planet attribute system with new planet nodes that allow for more customization
- Allow stellar objects to become invisible if you are too far away from them HOT 1
- Punctuation error during pilot creation conversation. HOT 3
- linux-release does not build on Ubuntu 22.04 HOT 2
- Next mission stage does not start - "Travel to the designated system" HOT 3
- When to use std::move
- Map detail panel clips government name
- How can I translate the game into other languages? HOT 3
- Content: Pre-war events that set the scene for the Free Worlds-Republic war HOT 3
- Nita is introduced twice HOT 1
- Earth gone missing HOT 6
- Anchor parenting in interfaces.txt
- Typo in MapData Wiki Page HOT 1
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from endless-sky.