Emilio Blacksmith's Projects
This is the project for my tutorial on how to use Cinemachine for a 2D Game to follow the character, and how to limit the camera position inside a container.
This is a 2D Platformer Character Movement that doesn't suck, using rigidbody and 2D Physics
A website using Three.js to Display 3D Models.
A minimalistic responsive website to showcase main social media links or project links, to share to others online. It is based in Linktree and Linkin.bio.
This is a Vanilla Javascript project of a CALCULATOR in a website, with the intended purpose of following a workflow of development from pre-production, production and styling.
This is the full project of a game I made in a week for the brackeys game Jam 2021.2 alone, all the assets and the logic is available to use on your own personal project.
A terminal-based contact info / business card, that can be called anywhere with NPM.
Config files for my GitHub profile.
a minimalistic Website to showcase my recent projects and personal information for both job hunting and to share others what I'm currently working on
Web app version of Etch-A-Sketch.
A movie landing page that shows a list of movies and their details.
Game Jam with teammates to create a Studio.
30 Day Vanilla JS Challenge
How a classic videogame such as FROGGER (1981) would look with "realistic" graphics and funny physics just like Humans Fall Flat, Fall guys or Gang beast?
FROGGER but with Ragdoll Physics, made in unity
Testing Unity Multiplayer features. (netcode for gameobjects, Multiplay, Lobby, Relay, Voice and Text Chat)
a simple Node JS + Typescript terminal app, to play tic tac toe against another human.
Update readme file with your youtube data, for youtubers and overall influencers wanting to showcase their work in github.
This is a Vanilla Javascript project of rock paper and scissors on the website.
This is a unity project that simulates a simplified version of flight physics. Based on NASA's article about dynamics of flight. It was made for a youtube tutorial for my main channel.
Personal Blog Website, made with HUGO.
NodeJS/Express App using How Long To Beat's API to make search request and get the top 25 games out of it. Made for "TheBusyGamerApp".
The Busy Gamer Web App, allows you to track the videogames that you want to play, and it helps you to calculate approximately how long itβs going to take you to finish all those games. (not everyone can play more than 2 hours a day :c )
I decided to create small simple tools for gamedev projects, from audio to simple pathfinding tools. (work in progress)