Comments (1)
Hi! Those are not valid BVH files, so I would recommend printing the numbers in a way that no scientific notation is produced on the Python side. The exact way to do this will depend on what kind of data you are handling (there are different print options for e.g. numpy and pytorch). If they are regular floats, you can try something like print(f"{your_number:.5f")
to print it with five digits.
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Related Issues (15)
- Motion data can only be saved while the scene is running. HOT 1
- Issue with BVHRecording when rootBone is set. HOT 3
- error while executing the code from ReadMe HOT 9
- About the 3d model EmilianaCecil from Fantia HOT 2
- animation malformation HOT 4
- Camera export from Unity to Blender HOT 4
- The player's base pose is error HOT 7
- Problems when using different models to load animation HOT 6
- Wrong position when importing bvh file HOT 5
- BVHTools v1.4.3 --- no animator found HOT 1
- Is it possible for me to import my BVH to play your humanoid avatar (EmilianaCecil)? HOT 5
- Import BVH to blender bone position are differents. HOT 1
- BVH file import HOT 9
- Import extracted BVH file at the Maya/3D Max HOT 3
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