Comments (5)
I'd also like to see an option to imprison people in your court who are planning adventures against you, perhaps along with an the ability to attempt to persuade (or force) them to cancel the adventure once you have them in prison. (Currently, being in prison doesn't actually stop an adventure. They get miraculously sprung when the timer is up and carry out the adventure anyway.)
from emf.
Perhaps adventures of this sort need to be reworked to be more "iffy" and "whispery" and "secretive." That is, they're more likely to be rumoured, but you won't get a big pop-up saying "THIS CHARACTER IS PLANNING AN ADVENTURE AGAINST YOU"
Then bar the adventure from firing, if one was going to happen at all, if they're in prison when it's time. The trade-off of risking unnecessarily imprisoning your family members and courtiers generally vs. a possible adventure "incident" becomes a little more interesting and certainly more plausible than hopping bars as soon as the adventure kicks-off.
from emf.
To make that work you should probably occasionally get false rumors of adventures being planned against you. And I'd also probably leave the notifications about outside adventurers as they are.
from emf.
Yeah, outside adventurers are pretty fine as they are. Many more false rumours was my gist (along with the ability to stop an inside adventurer if they're rotting in prison). "Many more" == easy to achieve, since there are currently none and the game just tells you straight-up what's going down w/o any intrigue whatsoever.
from emf.
The list:
- Add flavor variance
- Add a version for women in true cognatic or enatic/enatic-cognatic realms
- Also need to let women take the ambition under those realms, will probably need to be added to PB
Prevent from happening when(implemented)in_command = yes
andwar = yes
Slow down the pace of asking(implemented)
from emf.
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from emf.