Comments (4)
You havent done this.rawTex = LoadTextureFromImage(this.img);
in flip() so you wont see any difference.
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Ohh, I see, I dont know how i missed that 😓 . I need to do this for all the image functions right?
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Yes. Images are stored in RAM and can be manipulated with CPU. Textures are stored in VRAM from where the GPU draws them to the screen. If you modify an image in RAM it won't change the texture in VRAM until you upload it to the GPU again.
This is basic OpenGL stuff and nothing to do with Java so you'd probably get better help asking on the Raylib Discord.
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Ah, makes sense, thanks!
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