Comments (8)
Can you try compiling with optimizations turned on? The cylinder example should be fairly quick, since it only takes 1 sample. Either add run with --release
or add this to your Cargo.toml:
[profile.dev]
opt-level = 2
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Aha, thanks for this. Adding the profile.dev section resulted in an error this time, instead of just hanging. Appended below. Sadly this tells me nothing, but it might tell you something.
�[31mThe application panicked (crashed).�[0m
Message: �[36mcould not set the provided `Theme` via `color_spantrace::set_theme` globally as another was already set: InstallThemeError�[0m
Location: �[35mC:\Users\leand\.cargo\registry\src\github.com-1ecc6299db9ec823\color-eyre-0.5.11\src\config.rs�[0m:�[35m736�[0m
���������������������������������� BACKTRACE �����������������������������������
�[96m â‹® 13 frames hidden â‹® �[0m
14: �[32mcore::result::Result<T,E>::expect�[0m�[90m::h743b1205f56c1877�[0m
at �[35m/rustc/7737e0b5c4103216d6fd8cf941b7ab9bdbaace7c\library\core\src/result.rs�[0m:�[35m1022�[0m
�[96m â‹® 3 frames hidden â‹® �[0m
18: �[91mplaterflow::processes::gen_thumb�[0m�[90m::ha1900fff45d67346�[0m
at �[35mD:\Projects\PlaterFlow\src\processes.rs�[0m:�[35m159�[0m
19: �[91mplaterflow::processes::plater::run�[0m�[90m::h92ba25d708f86cc6�[0m
at �[35mD:\Projects\PlaterFlow\src\processes.rs�[0m:�[35m149�[0m
20: �[91mplaterflow::main�[0m�[90m::h29ff971bb18bb419�[0m
at �[35mD:\Projects\PlaterFlow\src\main.rs�[0m:�[35m34�[0m
21: �[32mcore::ops::function::FnOnce::call_once�[0m�[90m::h77012c5fd1eb9014�[0m
at �[35m/rustc/7737e0b5c4103216d6fd8cf941b7ab9bdbaace7c\library\core\src\ops/function.rs�[0m:�[35m227�[0m
�[96m â‹® 14 frames hidden â‹® �[0m
Run with COLORBT_SHOW_HIDDEN=1 environment variable to disable frame filtering.
Run with RUST_BACKTRACE=full to include source snippets.
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It looks like you're calling color_eyre::install()
twice, could you fix that?
from rpt.
It looks like you're calling
color_eyre::install()
twice, could you fix that?
I'll be damned. That did it; at least this time it outputs something although nothing even remotely close to the STLs, but progress is progress. The first generates an image of a starry sky for some reason, the second is just black. If I want to batch generate several STLs, what is the best way to clear everything? As I have a feeling this is happening with the second STL. (added both STLs and generated images here)
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Figured it mostly out, taking a crash course on 3D Vectors right now to get everything set up properly. Thanks; I'll close this.
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No worries! Glad you figured it out. If you're generating thumbnails within an application on demand, then you may want to try out a faster rendering algorithm, since path tracing is mostly used for ahead-of-time renders because it's so expensive.
Some links that might be useful: https://arewegameyet.rs/ecosystem/3drendering/ and https://github.com/asny/three-d
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3D graphics isn't easy!
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