Edward Beeching's Projects
Baselines and memory-based scenarios for the ViZDoom simulator
A selection of 3D control scenarios created in a highly efficient simulator, benchmarked with the A2C algorithm
MLDM Semester 1 Advanced Algorithms project.
MLDM Semester 1 Artificial Intelligence project.
Arnold - DOOM Agent
Code and links for trained Atari agents
AutoAWQ implements the AWQ algorithm for 4-bit quantization with a 2x speedup during inference. Documentation:
Public repo for HF blog posts
Open-source simulator for autonomous driving research.
https://tralexium.itch.io/chippy
High-quality single file implementation of Deep Reinforcement Learning algorithms with research-friendly features (PPO, DQN, C51, DDPG, TD3, SAC, PPG)
A Torrent Filesharing application
COVID-19 Detector from x-rays using Computer Vision and Deep Learning
Data science Python notebooks: Deep learning (TensorFlow, Theano, Caffe, Keras), scikit-learn, Kaggle, big data (Spark, Hadoop MapReduce, HDFS), matplotlib, pandas, NumPy, SciPy, Python essentials, AWS, and various command lines.
Official codebase for Decision Transformer: Reinforcement Learning via Sequence Modeling.
Advanced Deep Learning and Reinforcement Learning course taught at UCL in partnership with Deepmind
Pytorch implementations of various Deep NLP models in cs-224n(Stanford Univ)
A set of Deep Reinforcement Learning Agents implemented in Tensorflow.
Implementations of the algorithms described in Differentiable plasticity: training plastic networks with gradient descent, a research paper from Uber AI Labs.
⚗️ AI Feedback framework for scalable LLM alignment
Differential Neural Computer Implemented in the PyTorch framework
Professional Webpage
EgoMap: Projective mapping and structured egocentric memory for Deep RL
A set of examples around pytorch in Vision, Text, Reinforcement Learning, etc.
Fader Networks: Manipulating Images by Sliding Attributes - NIPS 2017
Style transfer, deep learning, feature transform
A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format.
Mesh splitting and merging script for Godot
Communicating with godot engine through shared memory