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Welcome to my page! ☀️

I started coding with Interactive Arts & Algorithmic Design classes during my bachelor's, after being mesmerized by the data sculptures of Refik Anadol. There, I worked with software like Processing (Java based) and Touchdesigner (Python based) and built a graphical real-time tuner that can identify multiple frequencies in sound using Fourier transformation.

During my professional life, I have utilized the power of automation and natural language processing to take the game to the next level.

My latest projects include computational adaptation of game theoretical models with a high focus on effective software engineering practices and reproducibility.

Ege Can Doğaroğlu's Projects

evolution_of_conventions icon evolution_of_conventions

Computational adaptation of Young (1993), utilizing Markov chains and graph theory, as well as, Edmond's algorithm and Sörensen-Janssens's algorithm. Submitted as the final project for the Effective Programming Practices class at the University of Bonn.

hack4bestcx icon hack4bestcx

Predictive maintenance model for customer satisfaction, utilizing feature engineering algorithms: simulated annealing and relief. Developed during a hackathon at the Deutsche Telekom.

information_pooling icon information_pooling

Research proposal submitted to Ph.D. level Auction Theory class, utilizing Brownian motion, stochastic ordering and Bayesian learning.

social-hierarchies icon social-hierarchies

Computational adaptation of my research proposal submitted to the Ph.D. level Evolutionary Game Theory class, utilizing Markov chains and graph theory, as well as, Edmond's algorithm and Sörensen-Janssens's algorithm.

strategic_experimentation icon strategic_experimentation

Research proposal submitted to Ph.D. level Dynamic Information Acquisition and Transmission class, utilizing Brownian motion, Bayesian learning and dynamic programming.

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