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Comments (4)

ensiform avatar ensiform commented on July 20, 2024

Does map load with vanilla renderer, or original quake3 binary or ioquake3?

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ec- avatar ec- commented on July 20, 2024

Skybox clipping works slightly different (generates more vertices), not sure why, but reducing SKY_SUBDIVISIONS helps for now

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 avatar commented on July 20, 2024

I remeber that some earlier time I was playing the map with the default renderer without problems. Someone played the map on a server and I wanted to join. So.. seems like could be a vulkan renderer Issue :)

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ec- avatar ec- commented on July 20, 2024

Both renderers affected: "bug" comes from 2aa5284
Before that each sky side were rendered as a separate shader (resetting geometry at the end), now they are collapsed into single one which could cause geometry overflow

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Related Issues (20)

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