Comments (8)
Team arena is the missionpack folder so not baseq3 folder. Maybe residual setting when changing mods.
Launch with +set fs_game missionpack +set s_device pulse
after the binary name
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Engine tries to open "default" ALSA device, there is no such hardcoded jack dependencies, so this looks like as your local configuration issue.
You may try to set USE_SDL = 1 in Makefile and recompile engine
from quake3e.
i forgot to mention that the binary i used was the one latest github release (20191119). When i run the ./ioquake
in the same folder, same configs, some mods etc... everything works fine. i don't understand it... yet :) thanks for the info, i'll report back when i make progress.
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when i compile the latest source code without any modifications, quake3e needs jack to be running in order to work. Probably influenced by some local circumstances, but my system is in no way special, it's a pretty standard manjaro linux i'd say.
from quake3e.
Even when i set USE_SDL = 1 in the makefile, the result is the same: jack server needs to be running.
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Comparison to ioquake3 not valid entirely. ioquake3 uses OpenAL by default. But no matter what backend code in q3e seems to still choose that specific alsa device.
When NOT in USE_SDL=1 mode, s_device defaults to "default" but you can also put "sysdefault" or "front" or try using aplay -L
in your shell to get a list of available.
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SDL may still want to open the same default ALSA device, I see no engine-specific dependencies there
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seta s_device "pulse"
in baseq3/q3config.cfg
did the job. default
and sysdefault
needed jack running.
Odd thing is that when i click on "Team Arena" in the main menu, it still requires jack running, no matter what s_device
is set to in baseq3/q3config.cfg
or missionpack/q3config.cfg
.
Thanks for the help!
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Related Issues (20)
- Userinfo duplicate key vulnerability HOT 4
- [Feature Request] Revive/rewrite QVM PowerPC HOT 6
- [Feature request] Console line copy HOT 2
- Crash on Round End in Team Arena while using ZTM's Flexible HUD HOT 1
- Negative download percentage HOT 2
- Team Arena: Crash when loading Singleplayer Match on Teamwerkz HOT 3
- Wide screen is forced on higher resolutions on macOS HOT 2
- Difference from ioq3? HOT 8
- [Feature Request] Add support for drawing an in-game speedometer HOT 1
- Quake3e opens on the wrong screen in multi-monitor setup HOT 2
- Doesn't build with USE_SYSTEM_VORBIS=1
- vid_restart fast not working with vulkan? HOT 2
- Clarification needed: Why fs_homepath is write protected? HOT 6
- I love this engine. Question about MDR models HOT 2
- Enable Win32 DPI awareness HOT 1
- Building quake3e.app and running on Sonoma doens't open app
- Build: building with Cygwin on Win 8.1 x64 fails (cURL). HOT 12
- Linux: abnormally high GPU usage on Vulkan with r_fbo 1 HOT 5
- more of a question than an issue, but is it possible to use this engine to boot games that run on the quake 3 engine? HOT 1
- Arm64 version doesnt work. HOT 3
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