Comments (4)
Use the makefile or msvc project for time being. Cmake is experimental and not always updated
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Or possibly remove the CMake files, since they don't work.
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This is not my own scripts, some guy provided them, so they are barely supported
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Ah, that seems to work, thanks! Maybe you can add a small README file just telling people how to build/start it?
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Related Issues (20)
- Clarification needed: Why fs_homepath is write protected? HOT 6
- I love this engine. Question about MDR models HOT 2
- Enable Win32 DPI awareness HOT 1
- Building quake3e.app and running on Sonoma doens't open app
- Build: building with Cygwin on Win 8.1 x64 fails (cURL). HOT 12
- Linux: abnormally high GPU usage on Vulkan with r_fbo 1 HOT 5
- more of a question than an issue, but is it possible to use this engine to boot games that run on the quake 3 engine? HOT 1
- Arm64 version doesnt work. HOT 3
- fs_basegame behavior with mods errors with Couldn't load default.cfg HOT 8
- Greyscale Functionality Question HOT 3
- Server map rotation fails after a while HOT 8
- Anisotropic filter broken in Latest Build Oct 29, 2023 HOT 3
- [build] `LDFLAGS` in `./Makefile` should be additive HOT 2
- WASAPI: unsupported channel count 6 HOT 1
- Increase max sv_dlRate HOT 2
- Quake 3 enhanced has weird annoying noisy sound when running *WORKAROUND AVAILABLE* HOT 7
- New Cbuf_Add function doesn't play nice with wait command HOT 6
- Shader Scripts Not Ordering Properly Across .shader Files HOT 12
- R_TEXTUREMODE is not behaving persistently through sessions with the Vulkan renderer HOT 3
- All bot models replaced by player selected model HOT 10
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