Comments (6)
Maybe related: https://discourse.libsdl.org/t/macos-fatal-error-sdl2-sdl-main-h-file-not-found-since-sdl-2-24-0/42029/4
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Using older SDL binaries fixed this issue:
https://github.com/libsdl-org/SDL/releases?q=2.0.22
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......however, after compiling with SDL 2.0.22 I experienced an issue where my mouse movement would be restricted ingame.
Compiled again with this SDL version: https://github.com/libsdl-org/SDL/releases/download/release-2.0.18/SDL2-2.0.18.dmg
Now q3e is running smoothly!
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Related issue for those that want to use the latest version.
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Please check current sources
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I believe this is now resolved. I no longer have to use 2.0.18 for my intel macbook, latest build working without any issues.
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Related Issues (20)
- Wide screen is forced on higher resolutions on macOS HOT 2
- Difference from ioq3? HOT 8
- [Feature Request] Add support for drawing an in-game speedometer HOT 1
- Quake3e opens on the wrong screen in multi-monitor setup HOT 2
- Doesn't build with USE_SYSTEM_VORBIS=1
- vid_restart fast not working with vulkan? HOT 2
- Clarification needed: Why fs_homepath is write protected? HOT 6
- I love this engine. Question about MDR models HOT 2
- Enable Win32 DPI awareness HOT 1
- Building quake3e.app and running on Sonoma doens't open app
- Build: building with Cygwin on Win 8.1 x64 fails (cURL). HOT 12
- Linux: abnormally high GPU usage on Vulkan with r_fbo 1 HOT 5
- more of a question than an issue, but is it possible to use this engine to boot games that run on the quake 3 engine? HOT 1
- Arm64 version doesnt work. HOT 3
- fs_basegame behavior with mods errors with Couldn't load default.cfg HOT 8
- Greyscale Functionality Question HOT 3
- Server map rotation fails after a while HOT 8
- Anisotropic filter broken in Latest Build Oct 29, 2023 HOT 3
- [build] `LDFLAGS` in `./Makefile` should be additive HOT 2
- WASAPI: unsupported channel count 6 HOT 1
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