Comments (2)
Solved with constraints! The problem was in the button frame size!
from headgazelib.
Setting isHidden
to true
does not stop the sensor from tracking your head motion which is not power efficient. The GIF demo shows that it is possible to disable the head tracking, hence all the UI widgets fall back to the conventional. It is achieved by temporarily removing the member variable virtualCursorView
from the superview of type UIHeadGazeViewController
. Example code can be found in the code block here
from headgazelib.
Related Issues (4)
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from headgazelib.