Comments (3)
We had used Submodules for Player a long time ago and everybody hated it because you have to regularly update the link to the latest version and doesnt play nice with forks...
from editor.
Hmmm ok, I did not think about it.
from editor.
i'll close this for now, Latter on we should use prebuildt shared libraries and have an "stable" version of liblcf because it breaks old Editor's projects every time it's updated.
from editor.
Related Issues (20)
- A more flexible textbox HOT 2
- Windows: Automatically collect Qt DLLs when installing HOT 1
- Test compatibility with Qt6 HOT 6
- Suggestion: Add some filters to cmake HOT 7
- Error at building time HOT 2
- Enumerate event editor rows HOT 1
- Feature Request - "Quick Edit" on Event Editor HOT 7
- Suggestions - Modernizing Editor's UI HOT 3
- Make "Action Button" non-exclusive for player event
- Auto-save and revert to a previous backup
- flatpak distribution
- Path to RTP Dialog Covered by Splash at Startup HOT 4
- I got issue while open the project via Qt. HOT 6
- Command to add links outside the game HOT 3
- Evaluate "Glaze" JSON library
- Pathfinder / A* algo HOT 4
- Multiple event selection
- failure to build HOT 2
- Panorams with plain colours applied from the editor itself
- Unable to build with newer versions of libclf HOT 2
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from editor.