Comments (2)
There's a copy option for characters (i belive doing right click on the character list), but i dont remember if i finished it to be honest. I was working on this several years ago. I was planing to allow this on all database screens.
from editor.
I think this could be more of like an "insert rows" and "delete rows" you'd see in a spreadsheet application.
If I want to insert 20 rows at row 100. Then all items >= 100 would move down by 20, and the editor would go through all my event code, shops, event page conditions, etc.. and any other things referencing the item and adjust their indices.
There should be a popup warning about this. Because event code referencing items, skills, actors etc.. through variables would still break.
Still for cases like mine where I have an old game I want to refactor and expand the database, this would be a massive productivity win.
from editor.
Related Issues (20)
- A more flexible textbox HOT 2
- Windows: Automatically collect Qt DLLs when installing HOT 1
- Test compatibility with Qt6 HOT 6
- Suggestion: Add some filters to cmake HOT 7
- Error at building time HOT 2
- Enumerate event editor rows HOT 1
- Feature Request - "Quick Edit" on Event Editor HOT 7
- Suggestions - Modernizing Editor's UI HOT 3
- Make "Action Button" non-exclusive for player event
- Auto-save and revert to a previous backup
- flatpak distribution
- Path to RTP Dialog Covered by Splash at Startup HOT 4
- I got issue while open the project via Qt. HOT 6
- Command to add links outside the game HOT 3
- Evaluate "Glaze" JSON library
- Pathfinder / A* algo HOT 4
- Multiple event selection
- failure to build HOT 2
- Panorams with plain colours applied from the editor itself
- Unable to build with newer versions of libclf HOT 2
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from editor.