Comments (2)
I can't reproduce this in any scenario - do you have anything else going on?
from shapedrawer.
Thanks for the reply, I did a bit more digging based on what is different with the above code used and the project setup.
I found that batch.begin()
was called then the above render
method was called one extra step was performed which isn't in the above example. A viewport with stage, the LibGDX stage calls batch begin on another batch instance which seems to be causing issues. Once the UI viewport was disabled the above example works as expected.
Not sure if this is bug or intended I'll close this issue as the issue is resolved.
from shapedrawer.
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from shapedrawer.