Comments (10)
Which setting for virtual citizens are you using?
from realtime.
Almost all real, i think that is the default setting
from realtime.
What do I need to do to reproduce this? It doesn't happen with my test game.
from realtime.
I suspect it has something to do with city size, my city is somewhat large ~130k
from realtime.
This happens for me as well. But my city was only 20k pop.
Using the default "almost all" setting as well.
Also using TMPE, Realistic population and consumption and its related lifecycle mod. Not sure if they might be related somehow...
from realtime.
I noticed something like this prior to using RealTime, so it could be side-effect of TM:PE or something else?
Having used TM:PE Parking AI and seeing how that affected residential and commercial areas, I added loads of parking spaces all around my industry (which was some distance from main city) in preparation. Yet only a few cars parked there.
That city was about 20k pop, and my industry sector was filled with warehouses many of which have 50+ worker slots. The place should have been heaving with parked cars, but there was very little parking happening.
I had a popular train route between residential areas and the industry near the docks, but even that was rarely packed (this was prior TM:PE issues associated with ParkLife). I'd estimate about 50% of workers in the industry were using PT, yet the trains were never filled and the parking was never filled.
I used RealTime on that city too, but the TM:PE bugs were in effect by that point. I've since started new city (which is only about 1k pop at moment). I'll keep an eye out as the industry grows in my new city (I've just started building up a mining district) and report back.
I suspect that with the workshifts feature, RealTime will spread the load so would expect to see reduced parking, but I suspect there is actually some other problems happening (like teleporting to work) that might be external to RealTime.
from realtime.
When i set "All citizens are real" i get the traffic and parking i expect, my i5 processor does not fully agree with me though ;-)
from realtime.
So in fact, you would like to have a level of virtualization between "all real" and current "almost all real" - correct? Currently, "almost all real" means 10% of the citizens are virtual. Maybe we need to make this number depend on the number of currently visible citizen, not just hard-code it as 10%,
from realtime.
Well the difference in my game is far greater than the 10%
Around, 35k citizens instances at "Almost Real" and 65k instances at "All real"
from realtime.
Okay, spotted the issue. You're right, some citizens were made virtual although they shouldn't be.
from realtime.
Related Issues (20)
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from realtime.