Comments (5)
See my proposal in #41. We decouple the day/night terms from the sun position. Day/night budgets make sense, because they also affect workplaces count in particular buildings and change the upkeep costs, if I recall it right.
I doubt that it makes sense to do anything with budgets in scope of Real Time, however... Just don't touch the sliders, if you don't like them.
from realtime.
Considering that #41 is completed, isn't this request completed already? Daytime (default: 6am-10pm) is now linked to budgets if i read correctly? (and is not depended on the sun). or am i missing something?
I havn't tested yet, but i guess we can now set PT budget at sleeptime to a low amount? and during daytime (6am - 10 pm) to a high amount.
from realtime.
Yes, that seems to be the case. For me this solution resolves the PT issues of budgeting. I guess the other types of budget are probably better suited to separate mods.
from realtime.
Do we close this?
from realtime.
yup, closing for now
from realtime.
Related Issues (20)
- compatibility with epic version HOT 2
- Option to unsync time of the day from the simulation HOT 2
- Events with Campus DLC keep getting cancelled
- Scale options/sliders
- Campus Dormitories lose most student capacity during the night HOT 1
- Vehicles getting stuck 'boarding'
- I get this error
- time flow is not consistant with actual time flow on speed 1 HOT 2
- Epic Games not Compatible (Suggestion) HOT 1
- Not Subscribed Error
- Is it possible to have a setting to use actual real time and location?
- Crimewave issue hurting population and residential area
- Array Index spam HOT 1
- Schools not Working Properly HOT 1
- update please HOT 1
- cant install this mod with the new format
- Hospitals - Citizen sickness
- Real time isn't obeying the "Pause Building & Upgrade during night time" rule
- Mod doesn't work and tells me I need to be subscribed to use it, but I am already subscribed.
- Low number of tourists following Hotels & Retreats update
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from realtime.