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Comments (4)

Sipke82 avatar Sipke82 commented on July 27, 2024 1

I agree, don't overdo it. Could you make some kind of overview of the current work shifts per building type, so we can anticipate :-)

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dymanoid avatar dymanoid commented on July 27, 2024

While this is of course realistic, it makes the game too complicated. I'm not sure it is worth to implement this.

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dymanoid avatar dymanoid commented on July 27, 2024

As of v1.2, there are already different shifts count for different building types (e.g. Industry - 3 shifts, offices - 1 shift etc.) There is a special extended first shift for some buildings too (starts early in the morning). So I think I will not over-complicate this.

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dymanoid avatar dymanoid commented on July 27, 2024

Creating an overview is a good idea, thanks! You can read it in this topic.

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