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Kevin Reay's Projects

atomicgameengine icon atomicgameengine

The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript

bansheeengine icon bansheeengine

Modern C++14 game engine with Vulkan support, fully featured editor and C# scripting

bsf icon bsf

Modern and fast C++14 library for the development of real-time graphical applications.

digitalrune icon digitalrune

DigitalRune Engine - .NET libraries for developing 3D games with XNA and MonoGame

flaxapi icon flaxapi

Open Source Editor and API for creating games in Flax Engine

gemini icon gemini

Gemini is an IDE framework similar in concept to the Visual Studio Shell. It uses AvalonDock and has an MVVM architecture based on Caliburn Micro.

ltp icon ltp

Assignments for the University of Toronto's Learn to Program: The Fundamentals course on Coursera, intended as reference only.

monodevelop icon monodevelop

MonoDevelop is a cross platform IDE mostly aimed at Mono/.NET developers

mpcoster icon mpcoster

MP Coster --- https://zejroleplaying.org

msbuild icon msbuild

The Microsoft Build Engine (MSBuild) is the build platform for .NET and Visual Studio.

openmpt icon openmpt

Official read-only git mirror of the OpenMPT and libopenmpt subversion repository at https://source.openmpt.org/. This repository may occasionally get rebased without further notice when subversion revision properties (commit message) get fixed in recent history after the fact. Be sure to rebase often in case you clone or fork it.

textalog icon textalog

🗨️ A Dialogue System for Godot Engine

wide icon wide

Wide is a participatory open IDE framework which can be used to create Visual studio like Shells for generic applications. This framework was built in my spare time using a variety of good open source projects.

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