Comments (12)
you mean w2s text is not working? Not sure, try injecting in main menu when you see your player
from d3d11-worldtoscreen-finder.
Yeah, w2s has no text at all.
Sorry that issue was about old version but it is still present.
I've tried countless times in various stages of game, but, yeah, mostly in main menu wher my player is seen and play button is shown.
Also for some unknown reason as soon I started issue AND tried to update to latest version it now doesn't makes person in menu green with parts of red it makes them black (or very dark grey) and game crashes after to do anything (change settings, start match). I don't get it.
How it WAS working for me: https://vgy.me/fTrYAs.png
How it looks now: https://vgy.me/R29Zdb.png
Yes, same compiled dll it was.
After updating to latest version:
https://vgy.me/IEH8iU.png (black hair and stuff)
This is very weird.
from d3d11-worldtoscreen-finder.
Tried pc reboot, still same. I swear it is patched or smth.
Also old version log file says this before crash
Map stage buffer failed {1797552464} {512} {0} {131072} {3}
CreateBuffer failed when CopyBufferToCpu {512}
from d3d11-worldtoscreen-finder.
that's strange, try this and let me know if it makes a difference
in main.h change these 3 to static:
static int WorldViewCBnum = 2;
static int ProjCBnum = 1;
static int matProjnum = 16;
remove these lines:
if (pWorldViewCB == NULL)
{
SAFE_RELEASE(pWorldViewCB)
//return; here only if a game is crashing
}
remove:
if (pProjCB == NULL)
{
SAFE_RELEASE(pProjCB)
//return; here only if a game is crashing
}
remove:
matWorldView[3][2] = matWorldView[3][2] + (aimheight * 20);
remove shader generation code in universal.cpp, from hookD3D11Present:
//shaders
if (!psRed)
GenerateShader(pDevice, &psRed, 1.0f, 0.0f, 0.0f);
if (!psGreen)
GenerateShader(pDevice, &psGreen, 0.0f, 1.0f, 0.0f);
BUT paste/add the shader generation code in hookD3D11DrawIndexed
from d3d11-worldtoscreen-finder.
Not sure if I did everything right.
I was editing current github version (black parts, but not whole).
It crashes few frames after trying to draw (i.e. shortly after injection). It manages to draw green almost on whole body, but face and hands.
Message in log
Stride == 24 && IndexCount == 42606 && indesc.ByteWidth == 98388 && vedesc.ByteWidth == 252960 && texdesc.Format == 0 && Descr.Format == 0 && pscdesc.ByteWidth == 4096 && Descr.Buffer.NumElements == 0 && texdesc.Width == 0 && texdesc.Height == 0
Could you take a look at what I'm ended up with? Current crash code with green drawings, already compiled dll of that, + previous dll with black hair.
https://a.pomf.cat/lrjnuk.rar
from d3d11-worldtoscreen-finder.
your code works for me, model turns green and I see white text under the model. Can you try another injector, maybe this? https://www.unknowncheats.me/forum/general-programming-and-reversing/213038-extreme-injector-v3-7-a.html
from d3d11-worldtoscreen-finder.
I'm using exactly this injector from exactly this link.
from d3d11-worldtoscreen-finder.
maybe options in game differs, I'm using windowed borderless, everything low but rendering resoution 1080p.
from d3d11-worldtoscreen-finder.
Yay! It worked after I made it go fullscreen. Text working aswell!
from d3d11-worldtoscreen-finder.
good to hear, what happens if you change back to windowed? Btw. don't change resolution or it will crash.
from d3d11-worldtoscreen-finder.
This is really weird, now borderless works. But everything I changed is options from borderless (at moment when it wasn't working) to fullscreen.
from d3d11-worldtoscreen-finder.
Sorry for hassle and thanks!!!
from d3d11-worldtoscreen-finder.
Related Issues (20)
- Knives Out does not work HOT 3
- Tried to implement w2s function
- Parameter problem
- Shortcuts insensitive
- Stride: Numvetices: Primcount:
- Knives out wallhack doesnt work
- log.txt not workin and other stuff
- No w2s working for Dagor Engine
- How to sign each model with different names?
- Why do the pixel shaders of some games become transparent? Example: Battlefield 5
- cannot convert argument 1 from 'const char [9]' to 'LPCWSTR' HOT 1
- Nothing shown in cyberhunter with xenos injector.
- Aimbot not working and Wallhack / ESP make players invisible / blurry in TABG HOT 4
- start D3D11 HOT 4
- files HOT 5
- i have no time to implement d3d9 version
- This is going to be a stupid question but here we go ( i don't know if you're alive ) HOT 3
- awful HOT 4
- how do you inject this into the game HOT 2
- Y
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from d3d11-worldtoscreen-finder.