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Hi there 👋

If you're curious about my LED art and other projects, check out my portfolio site at metal-heart.org. I'm the art lead for Hypnodrome, an 11-person collective that builds large-scale LED art for festivals such as Burning Man, Portland Winter Lights, and Lusio.

If you're curious about my code, here are a couple repositories worth looking at:

  • lightdream-pocket: Arduino code for LED projects
    • Technologies: Python, Arduino
  • lightdream-artnet: Play back prerecorded Artnet light shows on a Raspberry Pi 4
    • Technologies: Python, C++
  • ffgl: Some code related to blog posts I wrote on creating effects plugins for Resolume Arena (VJ software)
  • leftovers-again: SDK for building AI opponents for competitive Pokemon matches.
    • A professor reached out to me about using this SDK in his college class on Game AI; I ended up running a tournament for them.
    • This repo was designed with beginner developers in mind, so I focused on giving clear instructions and guiding users through each step of the process for using this SDK.
    • Technologies: Node, CLI, web

marten silbiger's Projects

ffgl icon ffgl

FFGL / OpenGL code for custom VFX plugins for Resolume

glitch-genie icon glitch-genie

Scripts for SNES games to control weird stuff with MIDI controllers

hexasigns icon hexasigns

Running some Artnet code using node. Planning a sign with an LED matrix covering two hexagons.

lightdream-pocket icon lightdream-pocket

Arduino/Teensy scripts for accepting Artnet data, replaying DMX recordings, FastLED, etc. for wearables & other projects up to 5,440 LEDs

martenseed icon martenseed

Seed for MEAN stack applications (in Coffeescript)

metal-heart icon metal-heart

a collection of Ghost modifications and blog content:

pokegrind icon pokegrind

Data project about how grindy Pokemon Go is.

trips icon trips

Online multiplayer Flash puzzle game based on the card game Set.

vjmagic icon vjmagic

Some midi utilities I use for VJing and otherwise

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