Comments (6)
The PLS plugin developed by me has been made several optimization for memory and cpu usage. Please try the lastest plugin version (1.0.8, will be visible on plugin marketplace soon) and recheck the performace.
Until now, the cpu and memory usage during indexing is still not ideal (but it need to be for it's indexing logic), the cpu and momoery usage of code completion and reference resolving should be pretty good for script and localisation files up to thousands of lines.
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Besides, you can try:
- suppress inspections for very large files. (usually, add "# noinspection ALL" at the first line)
- disable related inlay hints (e.g. inlay hints of localisation icon)
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If what you mention is localisation references ($LOC$
), since 1.0.7, the performance to resolve these should be optimized.
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It seems I was on 0.10.2 before. I just updated to 1.0.7 and will check out performance now.
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Oh wow, that's an incredible improvement! It only took around 3 seconds even on our main file, which is nearly 20000 lines long.
I think everything is working now, thank you.
I encountered the issues a week or two ago, but I should have checked for a newer version before posting an issue. Apologies for the inconvenience.
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The main performance issue is not for localisations, but for ... you can try to find out them XD.
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Related Issues (20)
- 无法解析使用了scripted_variables的参数预设值 HOT 1
- Event Files for CK3 are broken, syntax is not understood HOT 3
- Plugin is breaking and throwing exceptions HOT 10
- Inference for inline_script parameters from usages HOT 47
- Supports inline script usage in multiline parameter values HOT 1
- Support for Database Concepts HOT 1
- Update Pls.OpenInSteamWebsite action text overrides for 2024.1 HOT 2
- Parameters that are used only as conditionals in scripted effects/triggers do not show up in quick doc HOT 1
- Intellij freezes while editing inline scripts HOT 1
- Issue with escaped characters inside multi line strings HOT 4
- 钢四国家新建国家颜色未知
- Deadlock during script localization idexing HOT 2
- 钢铁雄心4 Expression几乎不可读
- Parameters of inlines show as unused if they cannot be inferred correctly even if declared in cwt config. HOT 7
- Single quotes strings seem to not be accepted by the plugin as valid, while the game does not mind them HOT 5
- Parameters in cwt configs do not get auto completed if they cannot be inferred or are not present in the inline/scripted_effect etc HOT 6
- `no` should be a valid value for an optional parameter in scripted effects, values and triggers. HOT 1
- Allow, through cwt configs, to somehow make an inline parameter inherit the context/config of its parent/inline, specifically useful for code blocks.
- Allow specifying a trigger/effect blocks scope somehow through cwt configs if it cannot be inferred HOT 3
- Typing inline_script does not show autocomplete HOT 3
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