Comments (2)
Hello,
thank you for reporting this. This is probably bug from time, when calls to static-data endpoint were not limited. I will look into this issue as soon as I can.
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@Tiposbingo hello again,
this problem should now be fixed in 62cbfb8. StaticData linking feature now requires call caching to be enabled (this is mainly because of strict and low limits on StaticData resource by Riot, otherwise you'd be able to make a few requests with linked StaticData and then you'd bump into the rate limit problem again).
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